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A member registered Jul 20, 2018

Recent community posts

Wow! Just, wow! The examples you made are so gorgeous! I am not a fan of pixel art, but you impressed me and made me want to try it myself. I will certainly enjoy using your programm. Thank you!

Thank you a lot! 

Greate news! I've been waiting for the males so I can design all range of characters for my novel. Keep up the good work!

Thank you for this story. I enjoyed it full-heartedly.  

Greate news! The software looks pretty amasing already compared to what it was before. The work you've done is tremendous! Thank you! 

Hello. I have an error related to the height I chose for my MC. Every time I have an event wich refers to the hieght I got this message:

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/step_2_intro.rpy", line 2601, in <module>
NameError: name 'mc_tall_step_2' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "prologue.rpyc", line 1948, in script call
  File "step_1_firefiles.rpyc", line 972, in script call
  File "step_1_grownup.rpyc", line 1108, in script call
  File "step_2_intro.rpyc", line 2601, in script
  File "E:\itch\games\our-life\OurLifeDemo-2.0-pc\renpy\", line 1832, in execute
    if renpy.python.py_eval(condition):
  File "E:\itch\games\our-life\OurLifeDemo-2.0-pc\renpy\", line 2059, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "E:\itch\games\our-life\OurLifeDemo-2.0-pc\renpy\", line 2052, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/step_2_intro.rpy", line 2601, in <module>
NameError: name 'mc_tall_step_2' is not defined

Our Life Demo 2.0
Tue Dec 24 20:11:54 2019

I quite enjoyed the story. You definetely have your own style and I would like to see the story to the end. 

Best wishes and good luck!

P.S.: When will I see the Can again? It was my favorite ;-P

Thrilling! I adore musicals and computer games. And now my passions are bound together. Mhmhmhm...

As the title says. When I start a new game the Log still contains the info from previous playthrough.

Also, when I pick up flowers there's a massage that I picked two items, like "Orchid flower (2)". Then I can see that one flower went to one stack of flowers in the inventory and another to the second stack o_O

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The same. I have two packs of 57 poison powder each, so it should be 114 overall. But when I come to improve the skill for applying poison to weapons the dialogs says I don't have enough., which is a 100. I can see flowers and mushrooms packs repeat twice also.

Hello. Is it possible to make an autoread  option for text in the game? I'm currently having health issues with hands so I avoid pressing  buttons as much as I could.  Hence, if dialogs would not need a "press key" to continue it would be most appreciated option for me. 

Also, I do not know the restrictions of RPG Maker. But I would also like to have a quick save/load option if it's possible. 

I'm glad to hear that. I was worried my comment was too hush :( Thank you for your reply.

Yes, I reached the 5th Chapter. And from there I could see that the story is only going to get more interesting. Very exciting! I was surprised, actually, to read in the comments that there was a bad ending somewhere in the 4th Chapter o_O. 

Lol. Now I remember. But it was for the touching not for the painting itself. Maybe I just like hitting guys for everything >_< It just felt a bit off not to be able to throw a tantrum for guys acting strange, until Vincent did it. 

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Edit: I think my initial comment sounded a bit negative. It was not my intention. I liked the story, music and art. Everything was pretty awesome. But  I was set off by not being able to outright tell the guys who acted strange to cool down and give MC some space.  Not necessary in an aggressive way.  I think it would be to the novel's benefit to add more choices that allow player to react on the situations that look humiliating or inappropriate to them. Like stopping or at least asking Ryu to stop feeding MC.  Or kicking/biting/cursing  the "sleeping beauty". I know she was immobilized but she could still try to give him a hard time.

I wish you only the best. I think everyone can see how much heart you put into your work. Again the start you made is very impressive. Thank you.

Yes! Yes! Yes! I lived to play the full game! Thank you!

Hello. I had and an error in a dialog when I  tried to say "yes" I like astronomy/science in the library.  

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/joshua_dates.rpy", line 530, in script
    $science_self = true
  File "game/joshua_dates.rpy", line 530, in <module>
    $science_self = true
NameError: name 'true' is not defined

Please continue your work and good luck. 

Thank you very much for your reply.  :)

I would like to compliment your writing skills. But I cannot fathom the correct words to describe it. Guess that's the reason I'm not making good novels :P Nonetheless, keep up the good work.  You make interesting plots and quite live characters, unlike so many others.

P.S.: Seriously, I'm very bad at complimenting... Sorry.

I have a massage "Chapter 6 coming soon" or something. Is it correct? The story isn't complete yet? 


This was a lot of enjoyment! Frankly, I didn't know such table games existed until I read your novel. Now I have so much regret I never played anythig like that with my friends. Ah, well, until recently I didn't have friends who would agree to play something like that XD 

Anyway, thank you very much for this wonderful experience. I enjoyed every bit of it and hope to see something of your work again. P.S.: I agree with  Beateas every word.

And here are the bugs I incounted:

1. For some reason progress/time bars in gigs don't show anything. 

2. When I fire Jammy the error occures, which I can just ignore. Here is the short version of the traceback file:

NameError: name 'Jammynever_fired' is not defined


3. Penalty bars also don't show the how much will I pay for modifications.


Frankly, I was avoiding this game for a while, when I saw it in the list of the most popular VNs. Mainly,  because I misunderstood the introduction. I thought Robin was going to take her ex , Stirling, in her newly made band. And it made me confused. I assumed that the heroine would be one of those lighly brained otome characters. I'm sorry for that. But I am curious in the genre and possibilities of RenPy engine, so eventually I gave the game a try.  And that's how I lost two days of my life.... 

The story is worth a good Hollywood movie! The characters were alive. I was amazed how good are the dialogs. I'm trying to make my own game for a while and reading this novel made me literally jealous (in a good way).  Every character has it's personality. How could you make them so alive? Other things, like programming features and graphics are very good as well. I didn't play everything yet, obviuosly. Only the Story Mode's stories. But, my personal favourite is Emmitt, I guess. Because, I  think he makes Robin better. If I may say so. He looked and behaved like a kid and revived a kid inside her. In a way, it kind of purified her. So she could start all over again. Become that person  she was in the past, when she was watching black and white movies, again. That's my opininon anyway.  I am so glad that I could see Emmitt finally grown up and found his call. If only I could see the conclusion of their story! I don't watch serials because I can't stop until the story is fully completed. How can I live without knowing the end of this story?! That's devastating :P

Also, it was funny, how the epiloge of the Dallas story (the time in his parents house) was almost complete copy of my life. I thought I am the only one who suffers throat problems when visiting husbund's parents ;D And that mom that comes around nonchalantly...

I thank you very much for your work and hope your life treats you well.  Your game is one of the kind and I cannot wait to finally get to see it fully completed and released. Literally.

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1. It's all about food...

2. Animal lover and vegetarian in me cried when the squids were eaten :*(

3. Mr. Bandages inside me wasn't pleased that to achieve a good end I had to pick the "chosen" guy for all the quests, even if that guy wasn't good for the oppointed task (like with the map orientation and mr. Bandages ;P)

YET! The story and puzzles were nice and fun. The art, programming and music are good. Too good for a free game and I thank you for that. 

P.S.: I'm not really good with compliments, I know that.

No problem :)

Funny. Beautiful. Extraodinary. And inspiring! At last I found a masterpiece with choices that I actually would do in real life (speaking of playing mad when caught on assimilating with boxes ;P)

The arts, interface design and programming are really neat. Not too many special effects and colors, but all in the right place, time and amount. Ah, I really like the design and the work of programmer. My eyes enjoyed it :)

Let's see... The only thing I didn't mention so far is music. And it's not because I ddn't like it. I did. Only, when immersed in the story I didn't pay much attention to it. But it is actually really good. The music and sound effects felt natural. When actually stopping for a bit (wich is problematic, because the story flows smooth and interesting) you find out soothing melodies that are hard to stop listening.

And for some reason I'm captivated by the clicking sounds and the sounds of the fan ;P

Overall, though it's just a demo you've done a greate work and it will definitely shine and win more hearts when released. Thank you for you work. And good luck!

Emotional. A serious work on a serious topic, yet felt light. I like it. Also, if I didn't read the discription after playing, I wouldn't notice the links for donations. I think, it would be good to add them in the credits.

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Yes, there is a good ending. Just try all the "right" choices (they ususally lead to CGs), when the flower appears on the screen. Sometimes the flower appears after the scene is ended, not right after the choice. So you'll have to restart it. That's how I did it :)

Also, you can look for a walkthrough in the internet.

Yes.  I admire how Jen just put this huge work and responsibility on her shoulders. That takes a lot of courage on my opinion.  It is hard, but I'm pariently waiting for the full game :)

Thank you very much for your reply! I am really glad to hear news about the project and completely understand your struggles. Take your time to work and rest ;) I'm patiently waiting.


I liked the demo, though I'm a bit dissapointed to read that Mirage decides who's the traitor by her "affection" points. It makes her less sophisticated in my eyes. I mean, her job is to find the traitor, she can make the wrong choice, but it should still be based on the logical thinking not her... hormones. She could like one guy and still conclude that another guy is the mole. Of course, it is interesting to unexpectedly fall in love with the villain.  Also, I like games that require thinking to test and train my brain. But with having "affections" as the main createria for finding the traitor, I will be forced to say that an innocent persone is the traitor, just because MC spent more time with him?

I apologies if my notes offended you anyhow. The work is still great and interesting. I wish you best of luck on the development. Speaking of which, it would be nice if any news about the progress of development would be shared here. I cannot access Tumblr due to my geographical location :(