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(1 edit) (+1)

Running thoughts:

  • Interesting premise
  • The tutorial is a little bit of a knowledge dump. I would have started it out with what humans and what demons are. Then, once you kill your first human, the rest of the tutorial
  • Killing and picking up being the same button makes it a little hard to do like a path, to escape, because double pressing it falls apart
  • Don't like that my base isn't safe from the demons if I have meat. And it appears like they can get stuck in the tower building area
  • I think you have the bug I had, where you were removing focus on the end of the game, and it kinda glitches the browser. However, this bug made me play for 30 more minutes or so, so I think it was in your favor

Overall, strangely addictively unfair. It felt like the enemies nearly always catch me if spotted, but I found a few exploits in their pathfinding, such as the fair atm near the employment center allowed me to explore a lot of the game mechanics. Also, the red on red did make it hard to see and process what was going on sometimes.

(+1)

Hey, thanks for playing, I’m glad you enjoyed the game! 

I agree that the game still needs a lot of work. You’re correct that killing and picking up should use a different button, I also had a bit of trouble with this while testing the game myself.

I actually did want to make the base a safe zone, but didn’t have enough time to implement it, if I had implemented it on time the tower wouldn’t have pathfinding issues.

 I will look into the bug you mentioned and see what causes it, and what I need to fix.

I admit that the enemies could feel a bit overpowered and inconsistent at times, but after a couple of rounds it should get easier to evade them. 

I totally agree that the color scheme could use work, as red on red wasn’t my best choice. I was having trouble with deciding colors, as it still needed to feel like hell. 

Thanks for your in-depth feedback, I’ll look into it after the jam ends, as I don’t want to get disqualified!