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(+1)

Hey, thanks for playing, I’m glad you enjoyed the game! 

I agree that the game still needs a lot of work. You’re correct that killing and picking up should use a different button, I also had a bit of trouble with this while testing the game myself.

I actually did want to make the base a safe zone, but didn’t have enough time to implement it, if I had implemented it on time the tower wouldn’t have pathfinding issues.

 I will look into the bug you mentioned and see what causes it, and what I need to fix.

I admit that the enemies could feel a bit overpowered and inconsistent at times, but after a couple of rounds it should get easier to evade them. 

I totally agree that the color scheme could use work, as red on red wasn’t my best choice. I was having trouble with deciding colors, as it still needed to feel like hell. 

Thanks for your in-depth feedback, I’ll look into it after the jam ends, as I don’t want to get disqualified!