I appreciate the feedback! The long time to kill was definitely something that came up in testing, but I didn't want to give up the flavor of a six-shot revolver lol. In my heart Rina has always been a "first boss in the video game" type of antagonist, meant to look and sound scary but be beatable by new players, so I was okay with the deck being one that takes its time while a newer player figures out how to beat it, especially since it encourages some creative uses of Draw the Perfect Card to dismantle its gameplan with non-conventional removal.