Disclaimer: I will not focus on Art or grammar, unless the latter would make the deck too difficult to understand.
Rina Wariah is a half of a mood, I have to imagine.
Now, I like this encounter a lot. It's straightforward, simple to run, and doesn't require all that much preparation to utilize. It's about perfect for having a Western-themed episode for a party even early on to the campaign, since the Gimmick offers some challenge, but does take a while to win the game. Like, it's just excellent design all around, and the little tidbits here and there are just fun, like the already-mentioned bit about tying someone on the tracks. Shoutout also to the second Plan to Win, and how it would work in practice. I also really appreciate you adding Judge tips for running it.
Good job!