I appreciate the feedback! The long time to kill was definitely something that came up in testing, but I didn't want to give up the flavor of a six-shot revolver lol. In my heart Rina has always been a "first boss in the video game" type of antagonist, meant to look and sound scary but be beatable by new players, so I was okay with the deck being one that takes its time while a newer player figures out how to beat it, especially since it encourages some creative uses of Draw the Perfect Card to dismantle its gameplan with non-conventional removal.
saeiouth
Creator of
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quick issues I spotted and feeback after a quick playthrough.
* Vsync setting seems to reset after CG's.
* In the parlor scene, George says "my health is slightly worse that deteriorated" instead of "THAN deteriorated".
* In the swimming lesson CG's the word "unorthadox" should be spelled as "unorthodox".
* the "peeping on Emil" scene can be re-triggered every time you enter the bathroom.
* the History Lesson minigame doesn't have any sort of instructions on how it works like the swimming lesson does.
* during the History Lesson minigame, the lesson says that George "established his monopoly about 5 years AFTER Miracle Day", but the correct answer in the quiz is "A few years before Miracle Day".
Great work so far! Can't wait to see more! (also i'm missing like 1 CG and it's driving me cazy that I can't find it)
