Just played it thanks.
I can see what you were aiming for with the story elements, and the style of gameplay.
Sound and music would definitely help with the immersion, and could be used to accentuate the emotion of the different scenes.
The situations described through the story are quite innocuous when looked at as a single event, and most of us would have experienced a bad day like the events described when growing up. However, when those events happen again and again, like the story alludes to, is when it goes from a bad day to a situation that damages those that live through it. When young, it can make you feel trapped, unwanted and insignificant, as you grow it can then lead to situations of depression, low self esteem and self destructive behaviours that can damage all types of personal relationships, aspirations and prospects.
I honestly hope you were not affected by these stories, if you were, thank you for sharing.