im glad you enjoyed the game regardless of the bugs you encountered and i apologize for that, im gonna try my best to fix them on my next patch today i hope, Thank you so much for your feedback man it helps alot fr <3
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No worries, I also have collision issues in my projects (pretty much the same issue), still figuring it out myself.
The collision was only noticeable between cabins, I don’t think I encountered it when i was going close to the wall under chairs.
Welcome, I’m not a man tho. It is always peculiar to me how default gender assumption for people online is male (surprisingly regardless of a field).
I sincerely apologize for misgendering you. In my day-to-day conversations, I usually speak with males, so I made an assumption — that’s my mistake, As for your game, do you have an idea of when you’ll be able to implement the full version? I’m genuinely excited to try out a demo once it’s ready, Regarding my own game, I’m currently uploading version 3.0, and I’ve fixed all the issues you pointed out 😄 So thank you so much for your help!
Haha no worries, it’s just that “Hey man/brother” clearly reads as gendered, compared to dude, or even bro (those often used in neutral way as a slang). It isn’t a big deal, I just feel I gotta clarify if the topic arises, or I feel like I’m lying or something lol
I made a note on the updates: here Overall, for 3d version I’m waiting for UE5.6 to drop first. Before it drops I’m working with the visual novel version. Plot only should be ready by July because of another jam it fits for; and a very basic visual novel demo(already with my own art, not the way it looks now) ideally in September. It highly depends on how much plot will develop this month. Sometimes when writing, characters end up directing me not where I planned to go story wise.
But in all truth, I may get sidetracked by other projects and jams more than I expect. In any case, this game is in my to-do list, as one of the projects I want to build soon for Steam release.
Thank you for your interest. I’ll keep tabs on your project as well.