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Too complex mechanics, too abstract visuals. Hard to understand what I’m supposed to do. (for me at least)

I like the art and the message though. The activism games are important and a good tool for spreading the information. Good luck on your fight.

(+1)

Yeah, the tutorial was made in a hurry (same as the whole game). The diamond-shaped thing with crosses can be placed to catch bullets, which will them fire back when recalled. When collecting bullets, it becomes hazardous to prevent the player from just staying on top of it to avoid bullets.

What was the exact issue with the visuals? I tried to make them easy to follow with the use of colours: blue for the player, red for enemies and hazards and purple for the backgrounds.

Thanks for appreciating the message!

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I don’t know how to explain it well… I can give you an analogy. Think of it as trying to ride an alien ship. You comprehend there’s a system similar to our vehicles (control panel, Captain’s chair, screen, stop/start etc), but it doesn’t look familiar enough to operate on intuition alone.

I would enjoy a video of the gameplay, it can be easier to understand some moments by just seeing “a correct walkthrough”.

P.S. i just realised he game visually reminds me of Contra boss fights🤔