Thank you for your review. More jam contestants told me they feel the same way about the linearity of the module, I need to give it s thought how to write "how we play it". In my circle, we use this kind of writing among ourselves to know the story points we need to reach, but they could happen in different places, paces, NPCs could change, etc. It's more like "at some point , something like this should happen". I hope I'll find a way to convey it better when I make redux versions of my two trifolds.
Glad you liked the genrebashing and art :)