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I absolutely adore these kinds of genre clashes. Racing-horror is such a tantalizing promise, it really really hooked me in. The art is also absolute top class. I feel like the structure is a little too linear for a game like mothership though; I love me a great railroaded adventure, and this is a really well written one, but I think it might fare better in a game made with linearity in mind - If I'm running this I'm probably running it in Into the Blind instead ;p

Thank you for your review. More jam contestants told me they feel the same way about the linearity of the module, I need to give it s thought how to write "how we play it". In my circle, we use this kind of writing among ourselves to know the story points we need to reach, but they could happen in different places, paces, NPCs could change, etc. It's more like "at some point , something like this should happen". I hope I'll find a way to convey it better when I make redux versions of my two trifolds. 

Glad you liked the genrebashing and art :) 

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Like I mentioned, I'm actually a huge fan of linear modules; I just question Mothership is the right game for it ;)

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Either way I'm really happy you folks took your time to read and I can't wait to show you some updates on it when I can :)