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I got stuck in a situation where the planet was stuck rebounding between the two bumpers. I couldn't find a button to tilt the solar system and free it.

At first I didn't know what the deal was with the game, until I saw the upgrade screen. Suddenly everything became a lot more interesting. I found gather water was far easier than ore, to the point that in order to get more ore I simply aimed the release spring at one of those three planets and let the planet-ball sink afterward. That was very efficient but probably not in the spirit of the game.

I'd have kept playing to unlock everything but the game got stuck in this endless bumper-ing.

As noted, sound effects would go a long way to increase player engagement. Along with some flashing lights and the usual pinball related tropes.

(+1)

Oh no!  I’m impressed that you managed to hit them at just the right angle for that!  I could add something to add some randomness in the bounces if the flippers haven’t been collided with in a while.

You’re also totally right about the water—one feature that didn’t make it was “combo” upgrades, where hitting more stuff before losing the ball or hitting the same thing multiple times in a row would give extra resources.  That would make dying as a mechanic only useful when you have an upgrade ready to purchase.

Thanks for playing and for the feedback!