Oh no! I’m impressed that you managed to hit them at just the right angle for that! I could add something to add some randomness in the bounces if the flippers haven’t been collided with in a while.
You’re also totally right about the water—one feature that didn’t make it was “combo” upgrades, where hitting more stuff before losing the ball or hitting the same thing multiple times in a row would give extra resources. That would make dying as a mechanic only useful when you have an upgrade ready to purchase.
Thanks for playing and for the feedback!