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Hi there!  Thanks a lot for letting me know about the performance issues.  The cell in the middle is a low poly sphere.  The enemies are all single quad/tri.  I do have a whole bunch of shaders running so it could be those?  I'm pretty new to game dev and shaders so I'm sure I've done many things that are not optimal.  

By any chance can you share any info about your setup?  For example which browser your using and any relevant computer specs?  If not, no worries.  Thanks again for the heads up and for attempting to play my game!

Sure can, thanks for the follow-up comment.  I'm running Firefox browser under Linux, in a low screen resolution (1024 x 768) by modern standards.  I don't believe I have GPU/videocard hardware acceleration enabled due to driver limitations.  Using an older NVDIA GPU.  However, I can play videos without issue, and most 2D games and even some 3D games do perform adequately (inside the browser).  I have experienced some difficulty in other browser games too, particularly those using the Unity Engine (some will badly lag, and others seem to just freeze up entirely in the loading progression bar at about 80% progress).  In the past I've had a few problems also with Godot Engine games running in the browser, but again that is not all of them either (it's a bit hit and miss, some work just fine and others have seemed to be either very laggy/slow and others as I recall would not execute at all).  That's good to know that the graphics / 3D objects you've used are low poly; that would have been my first suspect if there were many 3D objects especially higher-poly ones.  I'm really not sure other than that what the causing factor might be.  Possibly it's just the Unity Engine is having issues with my configuration?  It's hard to diagnose what might be causing the issues, thanks.

Awesome, thanks a lot for the detailed info! In upcoming builds I will see if I can make any improvements to performance though I'm not sure how much difference it will make.  Thanks again.

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I seem to recall that the Defold game engine does a really job with older hardware and low spec machines.  I've never used it myself, but maybe sometime I will try it out.  Also, Godot engine seems to be a little less demanding than either Unity or Unreal, but of course the demands of any engine are affected by its feature set, and Unity has a lot of features that these other engines (not Unreal) don't have.  It might be an interesting project to try to make your game using a different engine like Defold and compare the performance results using older hardware.  Good luck, that's really neat that you are making new builds of your game and allowing it to evolve and mature!

edit: meant "really good job" not "really job"!