I will try to expand the gameplay, maybe add multiple endings (as soon as I figure out how to do all of that)...and port it for Linux.
Hey, I played and finished "Funny Land" in a meantime. ;)
Viewing post in FISH YOU WERE HERE jam comments
What engine?
GM:S (the first one).
So, you’re more the artist than the coder?
If I have to guess, a game designer, the rest I work around, ask, read, copy and stea..."borrow".
..but I never was motivated to make a Funny Land 2.0.
I really liked the game...and SFX made me smile. :)
But many critics of it I included in my speed platformer now.
I have recognized the influence...truly good job.