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For this one I started a bit late and work has been busy, so I wasn’t able to spend as much time as I would have liked on it, so I kept the scope small enough that I could get something done.

Congrats on getting it done! I thought the scope I had was small enough but admittedly, I spent half of the allotted time figuring out an acceptable solution for interactive grass. Partly, it was a learning experience, to see how much I actually learned and remembered with Godot.

To be honest I’m amazed at the amount of feedback I’ve been getting for this game. For me it was a last minute idea that I could get done in the time frame I had.

I do find when we’re given constraints, that’s when we come up with some of our best ideas.

I don’t have a large library of sound effects yet (good time to start I suppose).

Never too late to start building it up! Just make sure to tag them by their sources and licences as well, for jams like these where you cannot use paid assets.

Also, the force feeding is not supposed to happen. I think the loading lag between the trigger and the spawn creates this.

Bug? It’s a feature! ;) I kid. I found it amusing.

The grass in your game worked really well, I think I even noticed it growing back.

Regarding SFX, I try to make all my own assets.  For this game. I made everything apart from the font (Fonts are quite complicated and require the correct software to make).

I know I'll get to a point where I'll need to use assets from other sources, but there are so many different licenses and conditions, that tracking them all, and any changes, is job in itself.