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(1 edit)

One of the biggest problems currently is that the pathfinding is very expensive. Optimizing that should raise the cap quite a bit. I also wanted to add some more bottlenecks/prerequisites for spawning them in the first place, e.g. needing to generate electricity or food or meeting other requirements.

You could do solar panels for electricity, or there could be oil. 

Part of the reason the uranium exists is for nuclear reactors, but solar panels are also a possibility. Oil wouldn't really make sense in space since it's a byproduct of living organisms and geology.