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Eventually the game slows down because of Glorp count, and that's fine because it's a jam game. Since your planing to work on it post jam, an easy solution is to cap glorps at reasonable number and have buildings that upgrade glorps or gives them tools.

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One of the biggest problems currently is that the pathfinding is very expensive. Optimizing that should raise the cap quite a bit. I also wanted to add some more bottlenecks/prerequisites for spawning them in the first place, e.g. needing to generate electricity or food or meeting other requirements.

You could do solar panels for electricity, or there could be oil. 

Part of the reason the uranium exists is for nuclear reactors, but solar panels are also a possibility. Oil wouldn't really make sense in space since it's a byproduct of living organisms and geology.