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The Quinnzite Mushroom

36
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7
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3
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A member registered Nov 24, 2022 · View creator page →

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I walked around trying to unlock every possible room on the mini-map and about half way through I found the exit. The game gives off a sort of creepy/ mysterious feel.

This game is fun to play. Interesting idea to throw 4s as weapons.

I don't get what the  %difficulty scheme does, it's more difficult, but what is it a percent of? Some of the sandwiches seem to spawn on the box and then can be seen in the black area.

This would make for a good multiplayer game (even if it was one keyboard). The game is well polished and fun. But I suck at shooting guns.

It took me until I clicked on settings to find out that "a" was the button needed to catch firefly. What I don't understand is, what does pressing the space bar/casting spells do?

Because of the lighting/atmosphere in the game along with all the buttons you have it feels very much like a finished game.

There's definitely a turning point in the game! Now that I think about it, if I made food intake less efficient and scaled enemies more as the player got bigger, then it would have the same difficulty throughout.

Used it because pygame good and pybag makes pygame even better

I guess I should have made the spikes bigger

thanks

I like the concept. To get them to not die I put them on opposite sides of the map. Kind of like new more complex tik tack toe!

I like how the mushrooms are made, I have seen games like papa pizzeria but this is way better in execution.

My computer has some issues but I can play Minecraft no problem don't really play many 3d games. Its probably just a my computer thing

It's a laptop: System Model    Inspiron 7506 2n1

Processor 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz, 2803 Mhz, 4 Core(s), 8 Logical Processor(s)       6.2GBAvailable memory

Next time I make a game I will probably make an easy medium hard dificulty

I like the art and the pocket feel to it. Defiantly feels like a full game.

Good game. Since the only control is moving the character around I feel like it would be super cool If you can dash into and destroy enemies.

I could not beat the level where the white and yellow platform are moving back and forth. I feel like the game would could be improved by having the platforms also be pixel art. It's fun but it does not follow the theme or limitation very much.

Claudia seems unhappy for some reason ...

This game has like 2 fps on my computer, so unfortunately I can't really play

I love putting mushrooms together. I think there is huge opportunity to create a survival game on the basis of combining shrooms together.

I was trying for a while to figure out how to beat it! Once I figured out what I was supposed to do it was easy tho.

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It's a neat concept but I find I end up going back in the same loop because I hit the button at the wrong time. WASD controls would make it easier but then it would kinda remove the difficulty

I relay like the mechanic of being able to place down mushrooms instead of being able to jump. I also like the win screen. I just wish the game was longer(but it's a 3 day game jam so there's only so much time)

The trick to the game is staying between a set of two spikes and if no platforms are available then just fall straight down and loop back to the start.

I think how you used the limitation is cool since you need to constantly move in a loop to stay alive. I also like the neon colors. I feel like it's very difficult to buy the things from the orbs while fighting the pigs. A pause button where you can open orbs would make the game easier and more manageable.

I guess I forgot to remove the exit when pressing x.
Changing images would potential change the hit-box size, the player does have a set hit box so changing it might not do much.
The wizard will go upwards when shooting straight down and not moving. Sometimes when on the floor a shot will not work.(bug)

That makes a lot of sense. If I work on the game again I will probably do that

Oh, right click to dash. So much easier

I found that there where so many bats so soon but the more I play the better I get. I think it would be cool if the wand had recoil so it would be easier to run away from enemies

Super OP battle axe. I liked that Goldilocks had a shot gun. It think it would be cool with more types of Goldilocks. Some ideas Machine gun, Bomber plane, atomic bombs

Great use of theme. The black white combined with the sounds and the fireball give off a good vibe. Although It would be nice if the player could do more than just press space. Like gradually build up to an overpowered state.

Great puzzle game. It would be cool if it had a small story to go with each level as well

nice, very op cheats. Lots of potential for making a full game out of it

I'm not sure if it is a skill issue since I only ever beat the mushroom without cheating and decreasing the lives

Yea the game is purposefully very difficult.  I never tested how challenging the yellow guy is since I put it to one life. Changing the shoot button is a good idea.

Great game, loved the art and good mechanics. Took a little while to figure out I needed to water the plants multiple times.