Waiting for the platform to complete a full rotation only to fail a jump is hella annoying :). I think the checkpoints should function as checkpoints(i.e. reverting player to the last one after a fail), otherwise they should probably be called something else.
Nevertheless, good job!
Viewing post in One Jump Ahead jam comments
The game is doable, although it seems like you can fail sometimes. Trust me I have fallen off many times during my playtesting sessions XD. It just requires timing and patience. I understand that it can be difficult but there are a set of people that enjoy games like Getting Over it and One Jump Ahead (getting to that point in the end). I do get your point regarding the names of the checkpoints I could just change it from a checkpoint into an item the player can pick up that grants him that +1 jump. But in regards to the reverting to the last checkpoint concept or the saving progress. I wanted the game to be punishing, like that having only 1 jump to use is more of a challenge (this is the point I said I will get back to, I want the game to be a challenge kind of like those rage inducing games. Honestly thank you for being so helpful and giving me great feedback. I will change the checkpoints into an item that just increases your counter of jumps. Have a great day, and once again thanks for being a good sport!