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I had some ideas on that or how the base mechanic could be adapted and used in a different game context.

For the jam I just had to settle the scope for a viable core game-loop. And with the progress blockers during the jam (like the weekend event I traveled to), I just managed to get (most of it) in place before the weekend, complete the missing essentials on Friday evening and then had just a bit of time for polishing at the end. I certainly could have used more time for that...