I like the minimalistic concept of the game, I think it definitely has potential.
but for it to work you really have to polish all of the components - which is the extra challenge for a minimalistic concept in my opinion. a fun action game can be fun in its crappiest form, but when you are aiming for cosy vibes and player expression the minimal viable product must be way closer to the final product than most other types of games. I hope I don't sound overly critical, just my two cents of thoughts.