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I had a great time playing this entry! The low-poly art style and strategic gameplay were engaging, and the concept of defending against towering enemies added a thrilling twist. I did notice that some towers occasionally didn't target nearby Gullivers, which added an unexpected challenge. Also, clearer information on building costs and health would enhance strategic planning. Despite these minor issues, it's an impressive and enjoyable game, well done!

(1 edit) (+1)

Thanks, all good points and I intend to fix them post jam. Thanks for playing the game.