Very ambitious project! I like a lot of the gameplay ideas. I think the unit AI needs a bit of work, or to at least show the active radius that they will monitor. I would have also liked the terrain to play more of a part as it seems like a lot of the enemies didn't really interact with it or would walk through it. But really great job!
Viewing post in Defend the Tiny King! jam comments
Thank you so much for playing and for your feedback! You're absolutely right—the AI definitely needs improvement. I had to go with a simple pathing system to save time, which is why it doesn’t detect walls and such (if I continue developing the game, that’s one of the first things I’ll need to refine).
Same goes for the target selection—it’s a bit meh. Showing the attack range is also a really good idea!