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The flesh and the jiggle was fantastic! The filters did destroy my stream when I streamed it though.  The movement felt great and I liked the bullet mechanic although they didn't feel like harmonious mechanics.  I spent most of the game picking off enemies from a distance and didn't use the movement.  Fantastic job!

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Thank you so much! Yeah I noticed the problem before the jam even ended but sadly didn't have time for level design and make levels that appealed more to the movement, althought 1 bullet + a lot of movement also sounds hard to mesh together, probably had to make the melee attack more important and like a "must" if you miss. Glad you liked it!

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Also, I did add an option to the settings to turn post processing off and some of the camera movement because of motion sickness, sadly I dont think I can upload a new build until rating is over :(