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Thanks for playing, and for the honest feedback! I'm glad you enjoyed it.

I'm definitely planning to address some of the rushed decisions and add more features once the jam's over. Getting the turn-based gameplay working in just nine days was a real challenge, but I'm happy with how it turned out. I'd be happy to share how I did it once the jam ends!

(+1)

Please do! I’ll certainly be keeping an eye out for it. I’ve never tried anything turn-based in GDevelop myself just because it seems like such a step away from the easy options I’m used to, but your game shows just how well it can work. If you put it out there as some kind of template I think people would get a whole lot of use out of it!

(+2)

I just wanted to second this as I also am incredibly interested in how you did this. I've messed around with the idea before in other smaller jams, but could never get a turned based system like this to play out correctly! I'll be sure to keep a look out.