This is really, really similar to Hoplite, but having the stab attack involve staying put in order to take out one enemy and ditching the requirement to have your throwing weapon in hand in order to lunge puts a fresh spin on it. I could have done without the level swaying about under my mouse: I don’t feel as though that adds anything, and it makes crawling across the level one…hex…at…a…time… more of a chore than it would have been if I could simply click-click-click a row that stayed put. That said, I’m totally blown away by the gameplay: GDevelop makes it very easy to knock together a platformer or shooter but this kind of strategy game with a variety of different enemy behaviours on a hex grid seems like it would be a real challenge to put together using the events system. I’d love to see how that was done!
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Thanks for playing, and for the honest feedback! I'm glad you enjoyed it.
I'm definitely planning to address some of the rushed decisions and add more features once the jam's over. Getting the turn-based gameplay working in just nine days was a real challenge, but I'm happy with how it turned out. I'd be happy to share how I did it once the jam ends!
Please do! I’ll certainly be keeping an eye out for it. I’ve never tried anything turn-based in GDevelop myself just because it seems like such a step away from the easy options I’m used to, but your game shows just how well it can work. If you put it out there as some kind of template I think people would get a whole lot of use out of it!