Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Well all of this sounds beautiful, and the reason for more than a couple BGS running is for ambient sounds that loop, like a torch, or that is the wrong way to look at it?

(2 edits)

Oh, don't get me wrong. I absolutely do see the use case for "more than a couple BGS running", I just hadn't yet set up the plugin for it (still haven't written one that's gone public - I need to work out a way to STOP a BGS from running, since the built-in RPG Maker controls don't expect more than one at a time. Might use an "alias for each one" solution like the Soundtrack plugins use.)

But 16 is overkill, to say nothing of 200. Performance-wise, it worked when I tested it, but... don't.

Or maybe the way your Sound effect playback works would allow that, with some cutting of the audio file.

hey, are you planning to release the multiple bgs edit at some point? you kinda got me frothing at the mouth

(1 edit)

Sorry about that. Life and everything. But I had some time this evening, so I implemented it. I decided to go with the "alias" approach that the Soundtrack Manager uses. So far, I've only updated it for MZ (since that's the system I was originally testing with; normally I would do MV first) but the MV update shouldn't take too long.

EDIT: MV version updated too.