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The way you attack is really creative and weapon variety is good. It might have been a good idea to add an AoE weapon to clear the cluster of mobs because after a few minutes the game starts lagging a bit. And another thing is that if you have no weapons and there are no pick ups nearby the game is almost over right then and there. The music also fits the game well and I love it how you show the track’s artist and title in the corner like I’ve seen in some old flash games. Fantastic game!

Thanks! I really wanted to have a rocket launcher or something in there myself, but between the need to find the assets (there wasn’t one in the handy pack of guns I used for the others) and work in the events for a rocket projectile there just wasn’t time. The other possibility that occurred to me was having each level up nuke everything nearby, but that would probably have meant rebalancing the enemy spawn rate to fill the area a bit faster afterwards. It’s definitely something I’d like to incorporate into GUNWIZARD: RELOADED if I do a post-jam version, though!