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It's very intuitive to play, primary fire is just right powers/debuffs add a nice variety to the gameplay dodge is nice to avoid sticky situations, idk if it's intentional to the gameplay or no but when i got something to use i would like to see if it's a power or a debuff i screwed myself quite a bit not knowing what i was using. Very fun loved it!

Thank you! With more time, I definitely would make perks more obvious as to what they are but had to rely on players figuring it out for themselves, which is not great for a game jam to be honest but I just didnt have time to do something I would of been happy with. Basically green is good (unless you have the better guns and go back to a pistol), blue/purple is electric type abilities and red is bad. Will definitely improve this area if I continue working on the game post Jam.