Appreciate that! Thank you
DinoGuin
Creator of
Recent community posts
Thank you for your feedback, much appreciated. Gun changes are through the power ups, they are the ones mostly with green backgrounds. Will keep an eye on those 2 getting stuck in their dying animation and see if I can pinpoint anything, I havent had it yet and not able to replicate ... Will see if I can add a failsafe code to make sure they're deleted. Super useful, thanks
What a wicked concept and very clever interpretation of the theme. Definitely keep working on this one as you have a cool little game on your hands. Areas I'd like to see tweaked;
Melee Combat.
After using the ability, the enemy seemed to instantly morph back where they were almost.
Just little tweaks, UI, that kind of thing but nothing major ... Great job :)
Loved the destructible environments, when you get a good run going it feels so nice but it was just so hard, maybe consider introducing a little knockback and speed reduction but it doesnt just auto end your run. Maybe I just suck though so feel free to ignore me haha. I do feel if the game was more forgiving it would make it so much more fun. Super polished though, good job :)
They really fit regardless. Honestly, a much better decision from you was to bug fix and I feel you on the time front for that. So many times I thought I'll go fix this relatively trivial bug to just get it out the way, only for it to be a complete time sap where I could of spent that time doing something I needed for the core game at the time haha.
Appreciate the feedback. Getting the pacing right is a tricky one and different players will like different pacing's. I could do a more hardcore mode where it gets action much more quickly, that could appeal more to those that just want the chaos quicker and therefore appease both ends of the spectrum.
Thank you! With more time, I definitely would make perks more obvious as to what they are but had to rely on players figuring it out for themselves, which is not great for a game jam to be honest but I just didnt have time to do something I would of been happy with. Basically green is good (unless you have the better guns and go back to a pistol), blue/purple is electric type abilities and red is bad. Will definitely improve this area if I continue working on the game post Jam.
