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DinoGuin

101
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1
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A member registered May 17, 2025 · View creator page →

Creator of

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Appreciate that! Thank you 

Thank you so much for your kind words, so glad you enjoyed

How can you now feel OP lol. Good job :)

Unique take on the theme, I enjoyed it, well done

Those pesky rats, they just keep coming, no matter how man I destroy, more just keep coming! Argghhh! Good job

I saved so many chickens, day and night, I was chicken saving haha. 

A lot of potential to expand this one, more tracks, more obstacles, more powerups :)

Thank you for your feedback, much appreciated. Gun changes are through the power ups, they are the ones mostly with green backgrounds. Will keep an eye on those 2 getting stuck in their dying animation and see if I can pinpoint anything, I havent had it yet and not able to replicate ... Will see if I can add a failsafe code to make sure they're deleted. Super useful, thanks

Thank you so much, appreciate your feedback and a decent score too :)

Nicely done :)

What a cool game, really well done, had fun with this one

Appreciated :)

Thank you so much :)

Thank you :)

Thanks for the feedback

Thanks for the feedback :)

What a wicked concept and very clever interpretation of the theme. Definitely keep working on this one as you have a cool little game on your hands. Areas I'd like to see tweaked;

Melee Combat.
After using the ability, the enemy seemed to instantly morph back where they were almost. 
Just little tweaks, UI, that kind of thing but nothing major ... Great job :)

Loved the destructible environments, when you get a good run going it feels so nice but it was just so hard, maybe consider introducing a little knockback and speed reduction but it doesnt just auto end your run. Maybe I just suck though so feel free to ignore me haha. I do feel if the game was more forgiving it would make it so much more fun. Super polished though, good job :)

The prototype is there but I'd suggest;

Rotating towards where the mouse cursor is and speeding everything up a little. Cool you got multilanguage in, good touch

Cool idea this, nice to get a puzzle game too. Thoroughly enjoyable although those nasty sprites can do one haha :)

Unique game that took me a few tries to start getting something going but once my mind shifted, I was off and enjoying myself. Great job :)

Fun game with nice artwork and animations, I encountered one problem on the boss fight, I kind of got stuck under the boss and couldnt turn out and lost all my life like that. Good job, I enjoyed playing :)

Nice to see a 3D entry, movement feels nice and who doesnt like punching someone/something to death? Haha

They really fit regardless. Honestly, a much better decision from you was to bug fix and I feel you on the time front for that. So many times I thought I'll go fix this relatively trivial bug to just get it out the way, only for it to be a complete time sap where I could of spent that time doing something I needed for the core game at the time haha. 

That idea came to me from the start and thought it would work for changing the dynamic scape of the battlefield, sometimes OP for you, sometimes not lol. Glad you enjoyed and liked some of the little touches added :)

Hey. Cool game, I enjoyed playing. Really like the BAM, SPLAT, BOOM etc etc worked really well :)

Muito obrigado pelo seu feedback, é muito apreciado

That means a lot to me, thank you for saying that, appreciated :)

RandomFloatInRange(0.95,1.05)

I do think I tried random in range first and that was probably where the weird sound was coming from. I'll try a wider range with FloatInRange and see if it offers more variance and still sounds fine. Thanks :)

Glad you enjoyed :)

Really appreciate this, thank you :)

Appreciate the feedback. Getting the pacing right is a tricky one and different players will like different pacing's. I could do a more hardcore mode where it gets action much more quickly, that could appeal more to those that just want the chaos quicker and therefore appease both ends of the spectrum.

Thank you. Pacing is a tricky one to get right and different players like different pacing's, could do a more hardcore mode where it gets action much more quicker, that could appeal more to those that just want the chaos quicker.

Thank you for your feedback, pacing is a hard one to get right and unfortunately different players like different speeds. Could maybe have a hardcore mode type scenario where the action comes quicker.

Thank you! With more time, I definitely would make perks more obvious as to what they are but had to rely on players figuring it out for themselves, which is not great for a game jam to be honest but I just didnt have time to do something I would of been happy with. Basically green is good (unless you have the better guns and go back to a pistol), blue/purple is electric type abilities and red is bad. Will definitely improve this area if I continue working on the game post Jam.

Wow, awesome feedback, so glad you enjoyed.

Thank you for playing and leaving feedback, appreciated :)

Glad you enjoyed :)

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Thank you, very kind of you to say! I tried for as much as I could in the days I had

Haha love the concept and some great mini games. I'm ditching the wife though, how ungrateful lol