Your first link is behind a paywall. And the abstract ist dubious. "After gameplay, they had the opportunity to sexually harass a male or a female partner by sending them sexist jokes." Sounds a lot like they were begging the question by setting people up to confirm their bias, by nudging the participants to do some sexual harrassments.
Your second link is also behind a paywall. It is not relevant here. They studied minors for startes. The discussion at hand is about adults and adults only fictional entertainment. They talk about some rape myths in their abstract that were more accepted. Whatever accepted would mean and whatever selected myths they were using to tempt the 57 children after playing a selected educational game for 15 minutes loaded with sexual topics.
Your third link is again behind a paywall. It is vague about what was studied exactly, or how. Some rape myths again. It does not say which. Or how significant the result was. Significant in context only means that they think it was not due to chance.
Those studies have nothing to do with your suspected mechanisms according to their abstract. They studied different things. From what I understand they basically showed people/children sexually loaded content. Not even actual adult games. And their findings would be, that the "acceptance" of rape myths would increase by an unknown amount. It was not big enough to brag about in the abstract. No headliner material, like: people are twice as likely to believe this sex myth, after playing a sexualized game.
Also, would not sexually loaded advertismentents, tv shows, movies, books do exactly the same? Or for that matter, scantily clad real life women? I heard that one before, as it is used by some to justify forcing women to cover up. So men would not think about them and do bad things. I assert that if there is any such linkage of making men do/think bad things, it will be stronger with the actual women, than with pixel women in games. And I think that is actually one of those rape myths - that men that see such women are tempted and can't help it. Thinking about this, your point sounds like such a rape myth. That people are not to blame, but games are. Ban the games, so people are not corrupted anymore. https://en.wikipedia.org/wiki/Rape_myth That what the victim is wearing can lead to a sexual assault That men are unable to control themselves once they become sexually excited
What you need to find is the spillover from fictional crime to real crime. You will not find that, because it has been debunked. And you can debunk it yourself by observing history and games and other media. A crime does neither become accepted by society, nor more common, just because there is media about it. Media has been around for a very long time, so there is "data" about it.
Just let's look at a popular media, the bible. Let's look at the things that Lot guy has been up to. Like offering his virgin daughters to a mob to have sex with. Or drunkenly fathering children with his daughters later. As for rape myths and rape, that book is full of those. If you want to ban media because it corrupts people by having certain content in it, start with the bible.
That was another attempt to show you the absurdity of your logic. If it were sound, you could apply it to other media and other crimes. Including the bible. But it is not sound. Watching a show about murder does not make you a murderer. Playing a game about sa, does not make you commit sa. And reading the bible does not make daughters have sex with their fathers to have children.
Nevertheless, here are some studies to show that there is scientific evidence supporting a link between sexualized video games and real-life sexual behavior, which leads naturally into my more specific claim about sexual assault
This is a misrepresnation of what the studies claim to show. They do not show sexual behaviour change. Not even regular behaviour change. They did not look at behaviour at all. You do know they had children as participants in one of those studies?! And you go here and claim the studies showed sexual behavior change. What they did claim to show, that some participants answered a question about some "rape myths" with more "acceptance", after they had them engage with sexualized games.
And no, there is no natural progression from one thing to another. You try to invoke a slippery slope from fictional content to real life behavioural change towards imitating the crimes. But this is a fallacy, because there is no proof of mechanism for this. You would find a lot more studies and even meta studies about this. And better studies. With a lower p value than 0.04. Which they did with 57 12+ year old impressionable kids. The barrier is 0.05 to be even worth reading at all. So with the most impressionable participants, I would expect a lot higher confidence that there even is a mechanism. Oh, and the mechanism they would have shown, would only be: show kids near naked ladies in a game, and they are slightly more prone to believe cherry picked rape myths. Probably the ones about clothing.
As I said, this line of thought was tried decades ago with the ego shooters. They do not make players into killers. And now people come along and claim that playing a game about sexual taboos and crimes make the players into perpetrators of such things. If this mechanism were true, we should ban the Bible first - and people did and do kill and do other bad things, by justifying it with that book, so there is that.