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Your first link is behind a paywall. And the abstract ist dubious. "After gameplay, they had the opportunity to sexually harass a male or a female partner by sending them sexist jokes." Sounds a lot like they were begging the question by setting people up to confirm their bias, by nudging the participants to do some sexual harrassments.

Your second link is also behind a paywall. It is not relevant here. They studied minors for startes. The discussion at hand is about adults and adults only fictional entertainment. They talk about some rape myths in their abstract that were more accepted. Whatever accepted would mean and whatever selected myths they were using to tempt the 57 children after playing a selected educational game for 15 minutes loaded with sexual topics. 

Your third link is again behind a paywall. It is vague about what was studied exactly, or how. Some rape myths again. It does not say which. Or how significant the result was. Significant in context only means that they think it was not due to chance.

Those studies have nothing to do with your suspected mechanisms according to their abstract. They studied different things. From what I understand they basically showed people/children sexually loaded content. Not even actual adult games. And their findings would be, that the "acceptance" of rape myths would increase by an unknown amount. It was not big enough to brag about in the abstract. No headliner material, like: people are twice as likely to believe this sex myth, after playing a sexualized game.

Also, would not sexually loaded advertismentents, tv shows, movies, books do exactly the same? Or for that matter, scantily clad real life women? I heard that one before, as it is used by some to justify forcing women to cover up. So men would not think about them and do bad things. I assert that if there is any such linkage of making men do/think bad things, it will be stronger with the actual women, than with pixel women in games. And I think that is actually one of those rape myths - that men that see such women are tempted and can't help it. Thinking about this, your point sounds like such a rape myth. That people are not to blame, but games are. Ban the games, so people are not corrupted anymore. https://en.wikipedia.org/wiki/Rape_myth That what the victim is wearing can lead to a sexual assault    That men are unable to control themselves once they become sexually excited  

What you need to find is the spillover from fictional crime to real crime. You will not find that, because it has been debunked. And you can debunk it yourself by observing history and games and other media. A crime does neither become accepted by society, nor more common, just because there is media about it. Media has been around for a very long time, so there is "data" about it.

Just let's look at a popular media, the bible. Let's look at the things that Lot guy has been up to. Like offering his virgin daughters to a mob to have sex with. Or drunkenly fathering children with his daughters later. As for rape myths and rape, that book is full of those. If you want to ban media because it corrupts people by having certain content in it, start with the bible.

That was another attempt to show you the absurdity of your logic. If it were sound, you could apply it to other media and other crimes. Including the bible. But it is not sound. Watching a show about murder does not make you a murderer. Playing a game about sa, does not make you commit sa. And reading the bible does not make daughters have sex with their fathers to have children.

Nevertheless, here are some studies to show that there is scientific evidence supporting a link between sexualized video games and real-life sexual behavior, which leads naturally into my more specific claim about sexual assault

This is a misrepresnation of what the studies claim to show. They do not show sexual behaviour change. Not even regular behaviour change. They did not look at behaviour at all. You do know they had children as participants in one of those studies?! And you go here and claim the studies showed sexual behavior change. What they did claim to show, that some participants answered a question about some "rape myths" with more "acceptance", after they had them engage with sexualized games.

And no, there is no natural progression from one thing to another. You try to invoke a slippery slope from fictional content to real life behavioural change towards imitating the crimes. But this is a fallacy, because there is no proof of mechanism for this. You would find a lot more studies and even meta studies about this. And better studies. With a lower p value than 0.04. Which they did with 57 12+ year old impressionable kids. The barrier is 0.05 to be even worth reading at all. So with the most impressionable participants, I would expect a lot higher confidence that there even is a mechanism. Oh, and the mechanism they would have shown, would only be: show kids near naked ladies in a game, and they are slightly more prone to believe cherry picked rape myths. Probably the ones about clothing.

As I said, this line of thought was tried decades ago with the ego shooters. They do not make players into killers. And now people come along and claim that playing a game about sexual taboos and crimes make the players into perpetrators of such things. If this mechanism were true, we should ban the Bible first - and people did and do kill and do other bad things, by justifying it with that book, so there is that.

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Exactly the point I was trying to make.  You find my studies dubious, and I find yours dubious.  We've gotten nowhere, just like I said would happen.

The paywalls are irrelevant in this case.  The abstracts get the point across.  I found studies that found a connection between sexual material in video games and real-life behavior.  Which is what I claim exists with this game.

The Bible is a horrible comparison to this game because the point of sexual accounts you mentioned in the Bible is not masturbatory, or to be entertaining.  You are supposed to be horrified by what Lot did in those cases.  Not entertained or aroused by it, like with you are with the sex in this game.  Because of this, it's a bad analogy.  The portrayals of sex in the Bible you mentioned are not remotely comparable to this game, therefore, you have not demonstrated any absurdity in my position.

The studies found a connection between sexualized content in video games, and the real-life thoughts and attitudes of the subjects about sexual behavior.  I claimed that there is a connection between the content of this sexualized video game, and the real-life thoughts and attitudes of its players.  And thoughts lead to action in many cases.  You can't really do something without thinking about doing it.

I already addressed the point about "ego shooters" (assuming this means FPS), so I won't make it again.

I do not recall linking to any studies. I linked to some statistics and made an inference between the low real life sa numbers in Japan and the rather high availablitily of adult games that feature sa. It is not a taboo topic in adult games there.

If those abstracts were all you could find, that would fit my narrative: that your proposed mechanism does not exist. It would be a big deal, if such a mechanism would be proven to exist.

The professional debate for this is going on for about 50 years now. And if they could not prove it for so long, I say, it is because it is not true!

You can use modern tech to get a a summary. Ask these or similar questions to an AI. They are good at summarzing written works. Just be sure not to beg the question so the system only tells you what you want to hear. The system actually did a good job of highlighting this from both sides, but the bottom line is, that there is nothing to it.

What is the current scientific consensus about the relation of depiction of crimes in video games and players commiting those crimes in real life?

tl;dr None. "No Causal Link Between Video Game Violence and Real-World Violence"

Is the scientifc consensus different for pornographic games that feature sexual assault?

tl;dr Still none. Researchers are worried, but "causality remains unproven: there is no definitive evidence that playing these games leads to actual sexual violence."

Just a quick reply (so much for the last word lol).  They were not all I could find, they were the result of some relatively short research into the topic.  "Causality remains unproven" is not equal to "mechanism does not exist".  Like with the stats on Japan, it makes perfect sense that the impact of this game would be concealed up by thousands of other factors.  I make the case that it still exists, and therefore, developing/playing/hosting this game is bad.

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so much for the last word lol

I got you covered.

The thing with the causality is this. They did find factors contributing to those crimes. Hard links. Not suspected links. Proven links of causality.

So you have a thing where you can easily find factors contributing to it, without any doubts.

And you have a suspected contributing factor where for decades people were actively trying to prove a link, but could not, what can be the conclusion to this? You need to consider both together. Active search without result for one factor and unquestioned results for a lot of other factors. If they could identify and blame the other factors, why not that one factor?

My conclusion is, that this factor is just not contributing. It might even be slightly negative, based on my own experiences with video games.

The science consensus is the same, but they phrase it as causality unproven. Remains unproven is even stronger, since it hints that they tried several times.

One can of course be of the opinion that those games are somehow bad. But the activists did not stop at giving the game a bad rating and maybe a concerned comment. Or better yet, ignoring the game and let it simmer in oblivion with all the other incest games with questionable plot devices. They faked evidence. They riled up a mob - with lies. They bullied credit card companies. They bullied game platforms. In the name of fighting fictional content with unproven bad consequences they justfied doing all those things. I believe that is a severe non fictional problem.

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I definitely disagree, and I think that games like this do play a factor in how people view SA, and I think that it is fair for people to share their opinions on platforms hosting questionable content.  But I see that you don't agree, and, while I wish you'd change your mind, I know I can't make you.  Thanks anyways though.

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Oh, you could change my mind. Bring forth sound arguments. Not wishful thinking. Games with bad things in it that might be a bad influence have been around for a long time. So I expect hard data backing up those sound arguments.

The possibility of bad influence is recognised by the fact that those games are adults only. And those adults can and unfortunately do those bad things all by themselves without ever playing a video game. 

Of course it is ok to share opinions. But what those activists did was a bit more than that and with a bit of lying and harassment. And I am not ok with either of that. No matter their noble intentions. It especially infuriates me, when people do bad things because they act righteous.