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Thank you for the constructive feedback. I'm planning on fixing the card lag in a post-game jam update. Sadly, over scope of the project means not enough testing was done during development.

I'm curious what you mean by the wall texture glitching out. I know there is some issues with European players where the walls are completely black and the shading doesn't render correctly due to how decimal numbers are handled compared to the US. Is this what you are referring to?

(+1)

Yes excactly. Interesting, that this is location based :D Weird glitch. I tested your post jam game and there the walls rendered correctly. 

I didn't know it was a problem until this game jam lol. The way I rendered shadows was to draw a black rectangle over each strip of wall with the opacity changed depending on the distance. But the opacity is a string. Because of this, any computer set to European regions, and I imagine others, expects something like 0,5 instead of 0.5 so it doesn't know how to render it. 

I found a way to force the number to change based on regional settings in the post-game jam bug fixes.  Good to hear that the post jam update works.