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UnitedEvening

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A member registered Feb 02, 2025 · View creator page →

Creator of

Recent community posts

Thanks for your kind words. Everything BUT the music is selfmade by us :( I wish we could say that we've made it, but it's from an asset pack. But I'm glad we chose a fitting theme :D We keep pushing forward, hopefully we can compose our own track for the next jam ;) 

Thanks for the feedback and YES you are SO right. We are a bit sad that we didnt manage our time properly enough to be able to add some juice :( 

Thanks for the feedback! We were pretty sad about not being able to implement sounds, as we put that last on our priorities. Then we took waaaay to long for the art and didnt manage to finish some things. Same reason why nothing happens after boss died. Just some bad priorities/time management. We've learned a lot in that jam and hope to make it better for our next ride :) 

Very unlucky :D besides that we really liked the game!

Yes excactly. Interesting, that this is location based :D Weird glitch. I tested your post jam game and there the walls rendered correctly. 

Cool Idea. The cards felt kinda laggy when trying to activate them. Also I sometimes had trouble figuring out where I am going. A little arrow, or line in the looking direction on the minimap would help. Also the wall texture glitched out, which made it hard to navigate.  

Hey, we think that idea is pretty cool, allthough it didn't fit the theme too well. I really enjoyed the rounds I could play, until I stumbled across a bug where I could not place any more cards on the field. They didnt snap anymore, and I could place them wherever I wanted without any effect. 

Nevertheless, building an enemy AI to fight against + so many levels + deckbuilding in such a short amount of time is really impressive! Keep up the work. 

Nice work, we really like wave mechanic and the art style while creating the zombies. The theme is matched nicely.

For the gameplay, it would be helpful to have some more explanations on how to play the game. It's also unclear, what's the benefit of choosing between different paths. Sending all zombies on one lane seems to work best.

Sometimes the zobies went through the fence and attacked from behind - seems like this is not intended.

Overall cool idea that can become a fun gameplay loop if polished further.

We really enjoyed this game from beginning to the end. The theme is very well implemented and a really cool idea. we really like the puzzle aspect and enjoyed figuring out how to solve each level. 

Art style is really fitting and I think the best way to improve this even further would be with small animations. 

SFX were on point. A Slider to change volume would be good.

Overall a REALLY solid game and we hope you continue developing this and add further puzzles + enemies/new body parts.

We really enjoyed this game from beginning to the end. The theme is very well implemented and a really cool idea. we really like the puzzle aspect and enjoyed figuring out how to solve each level. 

Art style is really fitting and I think the best way to improve this even further would be with small animations. 

SFX were on point. A Slider to change volume would be good.

Overall a REALLY solid game and we hope you continue developing this and add further puzzles + enemies/new body parts.

Nice work, we really like wave mechanic and the art style while creating the zombies. The theme is matched nicely.

For the gameplay, it would be helpful to have some more explanations on how to play the game. It's also unclear, what's the benefit of choosing between different paths. Sending all zombies on one lane seems to work best.

Sometimes the zobies went through the fence and attacked from behind - seems like this is not intended.

Overall cool idea that can become a fun gameplay loop if polished further.

Oustanding art style and visuals. I like the clear indicators for attack patterns and the animatios. Nicely done.

Really cool Idea and concept. Maybe it's just me, but I found it kinda un-intuitive to have the eye on the inventory more than on the character. I think if there is an option to make the item handling easier without distracting the player too much from the movement, this game has crazy potential. I really like the art style as well! 

I really enjoy this game alreay. From the smooth UI, to great visuals and fitting music. This game feels already pretty polished. This has so much potential, especially considering the scalability you can achieve with new cards or more maps etc. I'll definitely keep an eye on this game as it has great potential! 

Hands down, the best game we've played in this JAM so far. 30/30 Stars. The detail of the tank having the same firerate speed as the drums is crazy. Exceptional art. The bosses are gradually becoming harder and are easy to learn. You really deserve to win a prize for that piece of art. 

We'll kindly hand this over to Mr. DEREK. Player feedback is our top priority for the next update, and we'll definitely make the game even more exciting and enjoyable to play. We'll also work closely with Mr. DEREK to fine-tune the level of challenge and ensure a balanced experience.

Thank you very much for your feedback, sir!

Really awesome art and sound design. Well done!

Great Idea and well executed. I just had some troubles with the first boss sometimes, because the random table generation spawned it on the other side of the room. Nevertheless the game has great potential to be part of a bigger office game, could be a nice mini game.

Good concept and easy controls. Unfortunately, I had no sound, which made the gameplay less enjoyable. However, I was still hooked for a few minutes. Keep it up!

Cool game, I really like the pixel art. The spin approach is good, I just had a little trouble sometimes cause I was focusing the wheel too hard, loosing track of the boss. But maybe that's a me issue :D I think the game has a lot of potential with a little bit of extra love. 

Actually had way more fun than I thought. Played first round and rolled around, second boss I found out I can place slime for more stamina. Awesome little game. SNAIL GOES WROOOOOOM! Controls are really smooth! 

Really good game, I can see myself playing this game again without the context of a game jam. I was having a blast playing it and when I just wanted to have a quick peak into it, I caught myself playing almost half an hour. Amazing job! 

Cool small game, really love the doom look!

Visuals are stunning, I really loved how you found different ways to implement a spin/rotation so it doesnt feel so repetitive!

We used Unreal Engine 5.5

In our Mind we planned that the boss fight should be 3-5 minutes. We calculated the HP but we did not think about that the player needs to move from time to time therefore making the bossfight way longer :D What do you think about the mechanic itself? 

Ye, unfortunately we had no more time left to make the boss more complex in terms of abilities etc. We plan on having the boss to cast specific AoE abilities that forces the player to keep moving. So the pillars will guard the player from the fireballs but not from other abilities.