Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

UnitedEvening

43
Posts
7
Followers
5
Following
A member registered Feb 02, 2025 · View creator page →

Creator of

Recent community posts

What can I say. I caught myself playing till the end :D I just love progression, it triggers my dopamin receptors. The games feel was quiet nice. Music, SFX and movement. I insanely liked the "streak mechanic" making you faster when collecting the right stuff. I did not play the early versions and have to say It made sense to understand what trash needs to be picked up when with the color coding. Good job!Overall I enjoyed it. 

Cool Idea, I was a bit confused that blue and yellow make up purple, I think if you would line up the upgrades to their actually color mixtures, it would make even more sense to players. But besides that it's a cozy game, I rly love the art style and the music tho! 

I really enjoyed the game. Pretty cozy incremental game. I could see a longer version of this with upgrades like Bridges, Merger, splitter etc. Cool game tho! 

I understood what to do quiet well, but for me there was still missing some explanation.Like do all my abilities deal damage? Like the Dash? Or is it pure movement? How much damage do I deal? Overall the feedack was missing a bit for me. When I'm hitting an enemy and when not. Also I fell off the map some times trying to dash over to the other side. But thats due to keyboard input. You can only dash 0, 45, 90 ... and so on ... degree. I think you need to consider this while building the map.


I think if you keep polishing the game, making player feedback better and give the players a clear reason to keep playing, like upgrades and progression. This game has potential for a longer version. 

I really liked the visual style for only 2 weeks! Performance was quiet laggy in browser, but I managed to finish the levels. Controls and objectives were clear due to levelbuilding and the coins showing the path to go. Only Issue I had was with the Jump + RMB. I had to try like 10 times to pull it of, I still don't really know how to excactly pull the jump off? Do you need to RMB while landing, press both at the same time? Idk. Overall fun little game for only 2 weeks. Gratulations for the project.

Yep, we see that we can improve in telegraphing the player what is going on, and what he should do next.

Thank you very much for your feedback and your time to leave such an extended comment.

We are currently working on a better visual clarity for object which can be manipulated. This a often mentioned request.

Regarding your tilemap issues with the red line - no one else mentioned it yet. Could you give us some insights of your settings while playing? Most likely the scaling of the game on higher resolutions might have some impact here. Nevertheless we'll keep in mind people playing on different resolutions.

Thanks for your feedback. Unfortunately you've encountered one of our known bugs with the moving platforms. We will continue to work on those and also add a better checkpoint system to not get thrown back too far in the progress.

Visual clarity is also something we need to improve to better indicate the player on what we expect them to do. On the last level you mentioned, there was a second cube and you needed both of them to open the door before dropping down.

Thanks for your feedback and for including us into your video. It was very insightful to see you play our game and talk about your thought process. We realized, visual clarity is our weakest point and we will put in the work to fix it for the next release.

Thanks for your feedback. As mentioned this was a common request and we are working on a solution to make this feel better for the next release.

Thanks for your feedback. We will most likely overhaul the tutorial after the jam without the limitations. Just for our understanding what did you think we wanted you to do?

Thanks for your feedback.

You mentioned music would help the game - did you not like the existing track or did it not play while you ran through the lab? Regarding the reset, we already noticed it could have been better but was pushed back for other priority topics since we slowly ran out of time. This will definitely be fixed in the next release.

Affecting multiple objects with the gravity tool was executed as planned (f.e. in the last room, where you need both blocks) but we also noticed problems with the platforms. We are still looking for a good solution to have the option to manipulate multiple objects without running into said issues.

Thank you very much for your feedback. Could you elaborate on what would be a satisfying end to the last level? What would need to be different for you to be more satisfied?

Hey, thanks for your feedback. Much appriacted. Could you let us know what you mean by softlocked, and where it happened? 

I truly enjoyed this game. Last stage was hard, had to try it multiple times. But overall very cute game, I enjoyed the sounds!

WOW! This game feels incredible. I had myself going multiple rounds, until I got my second trophy :D The AI feels super cool and overall the game's feel is very polished. SFX, Screenshake, Graphics - All very well for only 2 weeks. You guys can be really proud of what you made in this short amount of time. 

Thanks for your kind words. Everything BUT the music is selfmade by us :( I wish we could say that we've made it, but it's from an asset pack. But I'm glad we chose a fitting theme :D We keep pushing forward, hopefully we can compose our own track for the next jam ;) 

Thanks for the feedback and YES you are SO right. We are a bit sad that we didnt manage our time properly enough to be able to add some juice :( 

Thanks for the feedback! We were pretty sad about not being able to implement sounds, as we put that last on our priorities. Then we took waaaay to long for the art and didnt manage to finish some things. Same reason why nothing happens after boss died. Just some bad priorities/time management. We've learned a lot in that jam and hope to make it better for our next ride :) 

Very unlucky :D besides that we really liked the game!

Yes excactly. Interesting, that this is location based :D Weird glitch. I tested your post jam game and there the walls rendered correctly. 

Cool Idea. The cards felt kinda laggy when trying to activate them. Also I sometimes had trouble figuring out where I am going. A little arrow, or line in the looking direction on the minimap would help. Also the wall texture glitched out, which made it hard to navigate.  

Hey, we think that idea is pretty cool, allthough it didn't fit the theme too well. I really enjoyed the rounds I could play, until I stumbled across a bug where I could not place any more cards on the field. They didnt snap anymore, and I could place them wherever I wanted without any effect. 

Nevertheless, building an enemy AI to fight against + so many levels + deckbuilding in such a short amount of time is really impressive! Keep up the work. 

Nice work, we really like wave mechanic and the art style while creating the zombies. The theme is matched nicely.

For the gameplay, it would be helpful to have some more explanations on how to play the game. It's also unclear, what's the benefit of choosing between different paths. Sending all zombies on one lane seems to work best.

Sometimes the zobies went through the fence and attacked from behind - seems like this is not intended.

Overall cool idea that can become a fun gameplay loop if polished further.

We really enjoyed this game from beginning to the end. The theme is very well implemented and a really cool idea. we really like the puzzle aspect and enjoyed figuring out how to solve each level. 

Art style is really fitting and I think the best way to improve this even further would be with small animations. 

SFX were on point. A Slider to change volume would be good.

Overall a REALLY solid game and we hope you continue developing this and add further puzzles + enemies/new body parts.

We really enjoyed this game from beginning to the end. The theme is very well implemented and a really cool idea. we really like the puzzle aspect and enjoyed figuring out how to solve each level. 

Art style is really fitting and I think the best way to improve this even further would be with small animations. 

SFX were on point. A Slider to change volume would be good.

Overall a REALLY solid game and we hope you continue developing this and add further puzzles + enemies/new body parts.

Nice work, we really like wave mechanic and the art style while creating the zombies. The theme is matched nicely.

For the gameplay, it would be helpful to have some more explanations on how to play the game. It's also unclear, what's the benefit of choosing between different paths. Sending all zombies on one lane seems to work best.

Sometimes the zobies went through the fence and attacked from behind - seems like this is not intended.

Overall cool idea that can become a fun gameplay loop if polished further.

Oustanding art style and visuals. I like the clear indicators for attack patterns and the animatios. Nicely done.

Really cool Idea and concept. Maybe it's just me, but I found it kinda un-intuitive to have the eye on the inventory more than on the character. I think if there is an option to make the item handling easier without distracting the player too much from the movement, this game has crazy potential. I really like the art style as well! 

I really enjoy this game alreay. From the smooth UI, to great visuals and fitting music. This game feels already pretty polished. This has so much potential, especially considering the scalability you can achieve with new cards or more maps etc. I'll definitely keep an eye on this game as it has great potential! 

Hands down, the best game we've played in this JAM so far. 30/30 Stars. The detail of the tank having the same firerate speed as the drums is crazy. Exceptional art. The bosses are gradually becoming harder and are easy to learn. You really deserve to win a prize for that piece of art. 

We'll kindly hand this over to Mr. DEREK. Player feedback is our top priority for the next update, and we'll definitely make the game even more exciting and enjoyable to play. We'll also work closely with Mr. DEREK to fine-tune the level of challenge and ensure a balanced experience.

Thank you very much for your feedback, sir!

Really awesome art and sound design. Well done!

Great Idea and well executed. I just had some troubles with the first boss sometimes, because the random table generation spawned it on the other side of the room. Nevertheless the game has great potential to be part of a bigger office game, could be a nice mini game.

Good concept and easy controls. Unfortunately, I had no sound, which made the gameplay less enjoyable. However, I was still hooked for a few minutes. Keep it up!

Cool game, I really like the pixel art. The spin approach is good, I just had a little trouble sometimes cause I was focusing the wheel too hard, loosing track of the boss. But maybe that's a me issue :D I think the game has a lot of potential with a little bit of extra love. 

Actually had way more fun than I thought. Played first round and rolled around, second boss I found out I can place slime for more stamina. Awesome little game. SNAIL GOES WROOOOOOM! Controls are really smooth! 

Really good game, I can see myself playing this game again without the context of a game jam. I was having a blast playing it and when I just wanted to have a quick peak into it, I caught myself playing almost half an hour. Amazing job! 

Cool small game, really love the doom look!

Visuals are stunning, I really loved how you found different ways to implement a spin/rotation so it doesnt feel so repetitive!