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Yes excactly. Interesting, that this is location based :D Weird glitch. I tested your post jam game and there the walls rendered correctly. 

I didn't know it was a problem until this game jam lol. The way I rendered shadows was to draw a black rectangle over each strip of wall with the opacity changed depending on the distance. But the opacity is a string. Because of this, any computer set to European regions, and I imagine others, expects something like 0,5 instead of 0.5 so it doesn't know how to render it. 

I found a way to force the number to change based on regional settings in the post-game jam bug fixes.  Good to hear that the post jam update works.