Cool Idea. The cards felt kinda laggy when trying to activate them. Also I sometimes had trouble figuring out where I am going. A little arrow, or line in the looking direction on the minimap would help. Also the wall texture glitched out, which made it hard to navigate.
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Thank you for the constructive feedback. I'm planning on fixing the card lag in a post-game jam update. Sadly, over scope of the project means not enough testing was done during development.
I'm curious what you mean by the wall texture glitching out. I know there is some issues with European players where the walls are completely black and the shading doesn't render correctly due to how decimal numbers are handled compared to the US. Is this what you are referring to?
I didn't know it was a problem until this game jam lol. The way I rendered shadows was to draw a black rectangle over each strip of wall with the opacity changed depending on the distance. But the opacity is a string. Because of this, any computer set to European regions, and I imagine others, expects something like 0,5 instead of 0.5 so it doesn't know how to render it.
I found a way to force the number to change based on regional settings in the post-game jam bug fixes. Good to hear that the post jam update works.