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(+1)

Hey thank you very much!!

I animated the player using the bone rigging approach inside of Unity. So I drew my character in Krita, eventually having each limb, or section of limb on it's own layer. Then made it a psb file and dropped it into Unity, attached bones and ... tried my best haha. 👍

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Came out well, I’ll have try it. I ended up animating a collection of shapes (a bird) by making them children of each other and moving them around with script, nightmare :)

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Thanks! I'm pretty new to it as well. I've always just done sprite sheet animation until a few months ago.  There's some decent YouTube tutorials if you search for something like "Unity 2D bone rigging animation", something along those lines