Interesting concept! I really like the mixture of turn-based movement on the world map, with real-time action battles. The art direction looked consistent, too, and there's some narrative direction hinted at in the tutorial.
The biggest issue I ran into is that the controls are hard to use (or maybe I'm just really bad at the shooter part of the game??) and I couldn't figure out if/where there's any persistence in this game.
I think this is a great starting-point to build on.