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Interesting concept! I really like the mixture of turn-based movement on the world map, with real-time action battles. The art direction looked consistent, too, and there's some narrative direction hinted at in the tutorial.

The biggest issue I ran into is that the controls are hard to use (or maybe I'm just really bad at the shooter part of the game??) and I couldn't figure out if/where there's any persistence in this game.

I think this is a great starting-point to build on.

Thanks for reply, dude! Really  pleased to hear. Yeah, the battle part is a bit hard at the beginning. Needs some time to get used to. Gonna make this game live