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Hiya, here are some notes I took while reading this trifold! (presented in the order I thought em)

First thing is that cover art. My god it's beautiful. Made me immediately go "oh ok I need to know what the story is with this bad boy." 

The landing sequence immediately presents a recognizable threat to the PCs, which I appreciate. (not to mention the names of the anomaly & areas!)

Saw astroid (vs asteroid) a few times -- intended? (i'm not dinging anyone for typos in my ratings, anyway. just pointing em out for future versions where I can)

I think I mentioned this on the discord, but the reality check table is so good that I could see myself recycling it in other sanity-testing adventures. 

I'm not a Secret Agenda Guy so I would likely either be choosing one as the employer or having the party see them all on the job board and pick themselves. Again not a ding just a stray thought

Gorgon's Head encounter is SO COOL. the tells/cancels/results is such a great mechanic. For the combat stat, would it be rolling this on e.g. when it throws players against the ground? or is that automatic?

Taking my time getting to the inside because it is DENSE. There's so much stuff here! 

I think this is a me problem, but I am having trouble wrapping my head around the dive mechanic -- let's say we decide to start by entering medusa. I roll 3 on the d5, for entering at 1, does that mean we start at petrified forest? or are we in at antechamber but the 4 is instead the event (aftermath of encounter which i guess i am rolling now)?

As confused as I sound, that's just easy enough to confirm here and figure out. The important part is that I am imagining some of these moments in these spaces with these encounters and they seem AWESOME.

Ok, realizing I am writing an entire essay here, gotta stop soon. You made something special here, just a cornucopia of brain-twisting moments with a clear goal at the end. I'd run this! Fantastic work!

Thank you so much for the kind words!

to answer your question about the Dive mechanic, the PCs would start in room 1 and then when they leave the the first chamber they “DIVE” so you would roll a d5+ current depth which would be 1, so rolling a 3+1 puts you next in 4 the Petrified forrest. You also roll a Detail and an Event each time you Dive unless told otherwise by the new location (which somehow was missed when we put the Jam version together, will be better explained post Jam haha) additionally you will sometimes roll an Encounter when directed, or it will specifically tell you to encounter what is in the room… for example in Medusa you wander through the rooms in the “Future” with all the traps/enemies ravaged by time, but then once you collect the [Key] in the Looking Glass you then have to make your way back through “Active” rooms as time has been restored, so you might have passed a bunch of Ephra Guard Husks in a room, and now on your way back you find the Ephra Guards are quite alive and capable of hurting you haha.

On the Gorgon’s Head’s attacks it would roll against all targets like it was a sentient enemy and should hit roughly 2/3rds of the time for any attack that isn’t canceled out for the PCs.