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Thank you so much for the kind words!

to answer your question about the Dive mechanic, the PCs would start in room 1 and then when they leave the the first chamber they “DIVE” so you would roll a d5+ current depth which would be 1, so rolling a 3+1 puts you next in 4 the Petrified forrest. You also roll a Detail and an Event each time you Dive unless told otherwise by the new location (which somehow was missed when we put the Jam version together, will be better explained post Jam haha) additionally you will sometimes roll an Encounter when directed, or it will specifically tell you to encounter what is in the room… for example in Medusa you wander through the rooms in the “Future” with all the traps/enemies ravaged by time, but then once you collect the [Key] in the Looking Glass you then have to make your way back through “Active” rooms as time has been restored, so you might have passed a bunch of Ephra Guard Husks in a room, and now on your way back you find the Ephra Guards are quite alive and capable of hurting you haha.

On the Gorgon’s Head’s attacks it would roll against all targets like it was a sentient enemy and should hit roughly 2/3rds of the time for any attack that isn’t canceled out for the PCs.