Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Interesting game beebster.  Design is very unique and fresh take on the space shooter.  I found it quite tough and did get to Ludicrous mode, which certainly surprised me a little.  I love the graphics and sound.  I enjoyed playing it.

The only tweak I would suggest is that hitting the planets or enemies feels more like luck than skill, but more satisfying if a bit more skill is needed.  Perhaps the movements could be a bit less random and follow a pattern so you can think ahead.  I can see that you don't want it to be too predictable either, else it would get easy after a couple of playthroughs.

Great work and interesting to see an SDL game.

(+1)

Thank you so much for playing the game. You are right about the slow rockets and it being luck more than anything else. The four slots on the bottom were going to be for other weapons, an ice rocket that froze the planets in stasis for 15 seconds. A fire rocket the would be a very large fire ball, and finally a seeking rocket that would be able to track a planet and destroy it. The special rockets would drop RNG from a destroyed planet.  I just never got around to it, mores the pity.

Thanks again for playing the game, it is appreciated. Looking forward to next year!!