Thnx for the feedback but your game ran butter smooth ðŸ˜ðŸ˜ðŸ˜ (fun combat system btw)
Viewing post in Mr. Silverback vs the Humans jam comments
Thank you!
Don't tell nobody, but if you run through my whole level without killing the enemies the game practically crashes xD (I get 1-6 FPS)
I tried designing the level around the pathfinding limitation but there's only so much I could do.
Maybe I should've forced the player to knockout all enemies in a room before they can progress so that I'm always in control of how many enemies are pathfinding at once (and hopefully avoid poor performance)
If you ever remake this game or another maybe checkout the experimental Navmesh Pathfinding Behavior
I haven't tried it yet but it could yield better performance?