Oh snap? I must've gotten lucky the first time around.
I'll have to replay it later :V
littlecatlane
Creator of
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I love the creative level design and the interpretation of the theme.
There's so much packed in here despite the tight deadline.
I did have a bug occur multiple times during the boss fight and I'll try my best to explain it;
If you possess a rocket on the same frame it explodes, you still become the rocket but you're unable to move.
I had the same issue while possessing the spider, though, I couldn't recreate that one.
Other than that the game was excellent :D
P.S. The possessed frog sprite is too cute.
Thank you!
Don't tell nobody, but if you run through my whole level without killing the enemies the game practically crashes xD (I get 1-6 FPS)
I tried designing the level around the pathfinding limitation but there's only so much I could do.
Maybe I should've forced the player to knockout all enemies in a room before they can progress so that I'm always in control of how many enemies are pathfinding at once (and hopefully avoid poor performance)
If you ever remake this game or another maybe checkout the experimental Navmesh Pathfinding Behavior
I haven't tried it yet but it could yield better performance?
I appreciate the feedback!
Funny enough, blocking and parrying was in the original draft, but unfortunately I didn't have enough time to implement them.
I definitely want to expand upon this in the future. Maybe into a full game? (What visual theme would you suggest for such a title?)
Thank you for trying my game!
It was pretty fun! I do have some criticisms though.
I think the attack range is too far for Mr. Silverback. It makes it easier to hurt enemies without them having the chance to hurt you.
Second, the performance hovered around 9-12 FPS but went up to 55-60 after killing most of the enemies.
I think the leading cause is the Pathfinding behavior. Or at least the combo of Physics3D and the Pathfinding behaviors chugging if more than 5 or so are active. Sadly I don't know a fix or alternative at the moment.
It's comforting that someone else faced the same issues I did in my own submission (haha)
