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(+1)

It was pretty fun! I do have some criticisms though.

I think the attack range is too far for Mr. Silverback. It makes it easier to hurt enemies without them having the chance to hurt you.
Second, the performance hovered around 9-12 FPS but went up to 55-60 after killing most of the enemies.

I think the leading cause is the Pathfinding behavior. Or at least the combo of Physics3D and the Pathfinding behaviors chugging if more than 5 or so are active. Sadly I don't know a fix or alternative at the moment.
It's comforting that someone else faced the same issues I did in my own submission (haha)

(+1)

Thnx  for the feedback but your game ran butter smooth 😭😭😭 (fun combat system btw)

(+1)

Thank you!
Don't tell nobody, but if you run through my whole level without killing the enemies the game practically crashes xD (I get 1-6 FPS)

I tried designing the level around the pathfinding limitation but there's only so much I could do.
Maybe I should've forced the player to knockout all enemies in a room before they can progress so that I'm always in control of how many enemies are pathfinding at once (and hopefully avoid poor performance)

If you ever remake this game or another maybe checkout the experimental Navmesh Pathfinding Behavior
I haven't tried it yet but it could yield better performance?