Wow, thank you so much for the incredibly thoughtful comment! I really appreciate you bringing up "impact games" that’s exactly the kind of space I’d love Byte Medic to live in. I kinda wanted it to be more than just a fun game something that makes learning about how computers work feel exciting and accessible.
I totally hear you on the time pressure part, you're not alone in that feedback, and it's something I'm looking at reworking. I love your suggestion about having a target time to encourage replays rather than punish players for getting a bit lost.
There are definitely some exciting ideas in the works! I'm planning to expand the game into a whole network, with other devices you can travel to, like switches acting as main hubs, and eventually reaching places like printers, routers, and more. I want it to feel like a living, breathing ecosystem of tech, with plenty of fun and surprises along the way.
Thanks again for playing and taking the time to leave such a meaningful comment, it really means a lot!