I see the game isn't completed yet. But one thing i could say is implement the movement with WASD as well that would be useful. Other then that i see the vision just go through with it and finish it even if the game jams over you might as well finish the game.
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That's a good idea, thanks. It is fairly easy to add WASD input mappings using AppGameKit (currently, the left and right arrow keys and the spacebar allow for movement and firing). In addition, I'd like to add basic joystick/joypad support, and possibly also mouse movement support even though AGK does not support a relative mode for mouse input. The original idea/vision was to also have the ants move horizontally zig zag down the screen, some ants direct vertically, and a few ants at downward angles. And with cel animation frames, and aligned facing rotation. Each time an ant gets hit with a bullet it would be replaced by another slightly faster ant, up to a limited maximum speed. And each time an ant hits the bottom of the screen, it would chip away at the player's score or shield buffer or something similar to that, until the ants prevail and the game ends. I think I will finish it and update it post-gamejam, thanks for the suggestion. I genuinely appreciate users' feedback, suggestions, constructive criticism and the like, thanks!