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Hey thanks so much! I'm considering working on it further after the jam wraps up.  I've never made a commercial game before but maybe if I polish it and add more content I can make a very low price game?  

I would not focus on the low price, but in the fun of the game. Work till the version can be released is a big milestone, there are more things in the way than it looks like. Every time you release one, you complete one cycle and you become better for the next time. You have an interesting concept now, put some time limit (like 3 months of work), give it a try. Learn. Become better. Repeat.

Thanks for the advice, I appreciate it. I think that sounds like a good plan and time frame.