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Production is great, especially like the art. The concept is super interesting as well, thematically. Great job on this entry for sure.

I think the first time I played I ran into one of the bugs by being a big to keen on the keyboard, but it worked better the next time when I was a bit more careful with my inputs:



As a side note: For this years 7drl I made a game where anytime a player got to new highest floor in the dungeon, the global seed (which the game client requested from an web service) was changed, meaning every player shared procgen dungeons but could also change it for everyone else. I feel like there is an amazing experience hidden somewhere in smashing this concept and my concept together where everyone has agency to alter a shared world both physically and thematically/tonally.

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Also I have to say after intentionally choosing the negative option with the apples, the animation on the text for the bad effect is awesome.

Thank you so much for the detailed feedback! Ahh I know this one! We definitely underestimated the time it'd take to implement 3x the content for any individual world - really looking forward to getting the patched version out that rounds off the interactions more nicely and includes a few more world-specific things. 

That project for 7drl sounds super interesting, the idea that the player with the most progression can affect the world is reeeeeeeeeeeeally interesting - I definitely have to explore that in another jam. Do you have any links to the project? Presuming the server is still active.