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Turns are out of the concept for this game, but it would be really ideal to have more forms of defense like full block and dodge, I just couldn't think of how to implement this in time — high art skill, low coding skill — I even made the octopus easier in the last patch by cutting half his health. I wanted players to find a way by experimenting with different skill combinations, in his case, you need the fastest skills since although he has less health than the turtle kaiju and has weaker individual hits than the other both, he still has the highest damage per second. Thanks for the feedback!

You really nailed the game’s art, UI, and UX—props to you! Experiment with the game and adjust it based on feedback. Developers often have a natural bias toward their own work, so external input is invaluable for identifying areas to improve.