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Zero Scale

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A member registered Jul 24, 2018 · View creator page →

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first level, I didn't do anything unusual I believe, but I noticed that sometimes the boss twinkled, I don't know if he was supposed to do that every time he took damage, but certainly most of the time he didn't twinkle

I ended the boss's life but he didn't die and ended up killing me eventually

I also wanted the weapons to stay after a fight, but I'm still thinking about where I went wrong to not be able to make it work, I probably saved the variables in the wrong place. I'm confident that in at least three categories I did well for my first jam, thanks for the feedback.

Does it count if they die from the spikes? Well, some did, but I'm almost sure they were all dead.

Interesting concept. A bit biased and drastic, between giving a fortune and giving nothing I prefer to give nothing, the same for the rich woman, the problem probably should be her personality and not the piles of money she has.

I don't know if the game is bugged or if there really is a stage where the door doesn't lead to anywhere, but since I like slimes, I really liked the game.

Turns are out of the concept for this game, but it would be really ideal to have more forms of defense like full block and dodge, I just couldn't think of how to implement this in time — high art skill, low coding skill — I even made the octopus easier in the last patch by cutting half his health. I wanted players to find a way by experimenting with different skill combinations, in his case, you need the fastest skills since although he has less health than the turtle kaiju and has weaker individual hits than the other both, he still has the highest damage per second. Thanks for the feedback!

Pretty easy, even with the one life point lady I need to protect

Interesting concept, cool art, but I failed to judge them, or at least the last one where I was really unsure of what had happened

No pain no grain indeed

Much better, now all upgrades are very useful

Well done! The accuracy card is pretty useless in the late game, I would change it for one that adds an extra projectile

I tried, but only the first shot came out.

I lost it as soon as I unlocked the infernocore, standing on the star while in slow motion is a type of exploit, it's easier to see where the enemies are coming from, but if you think about removing this, add a card that makes the enemies slower Instead of just having a card to make the player faster, it benefits play styles like this where you stay in a single point but the hit rate is higher.

I only have 1 bullet or is it bugged? Do I need to reload?

Dude, their hitboxes are huge, I can't even get past 100 points

Muito fácil dbr, falei que tinha que por mais aliens kkkkkkkk, sucesso pra você meu bom!

É dificil passar de 50pts kkkkk, mas ficou legal SirShoe