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Zero Scale

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A member registered Jul 24, 2018 · View creator page →

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How curious, I also had problems listening to my own game's music after posting it on itch.io, I had to change browsers to check if everything was ok

Thank you, I think if I had given better visual feedback with the notes, it would have also solved the problem, the phases part lacked several things that I didn't have time to draw

I watched the film to inspire me as soon as the jam started!

Honestly, I don't even know if I can get all the notes right, in the middle of development the music decided to get out of sync and what I could do were small temporary adjustments, now that I've done that once, I know I would do a second time differently, I'm glad that you liked it.

It's a good suggestion, I didn't have the chance to experience the game feel of the controls so much, at the last minute I at least added the possibility of playing dragging the mouse or finger if someone was on mobile

The game is not the genre I would normally play, but as I have read some webtoons about exploring towers and dungeons, I think I would give it a chance if it was a well-made commercial game, what I would do differently would have been to spend more time implementing a second or third class instead of buffs and debuffs, it is not known whether the player will play one or several attempts, so it is always good to give them a little initial control as you can see in roguelikes.

If there was a Trapmaster who places traps to trap enemies so the player can focus on collecting resources or a necromancer who revives the dead body and tells it to go to the elevator, taking all the food at once instead of harvesting with the knife, I would probably play with them, I like these characters with great gains in one thing and weak in the rest.

first level, I didn't do anything unusual I believe, but I noticed that sometimes the boss twinkled, I don't know if he was supposed to do that every time he took damage, but certainly most of the time he didn't twinkle

I ended the boss's life but he didn't die and ended up killing me eventually

I also wanted the weapons to stay after a fight, but I'm still thinking about where I went wrong to not be able to make it work, I probably saved the variables in the wrong place. I'm confident that in at least three categories I did well for my first jam, thanks for the feedback.

Does it count if they die from the spikes? Well, some did, but I'm almost sure they were all dead.

Interesting concept. A bit biased and drastic, between giving a fortune and giving nothing I prefer to give nothing, the same for the rich woman, the problem probably should be her personality and not the piles of money she has.

I don't know if the game is bugged or if there really is a stage where the door doesn't lead to anywhere, but since I like slimes, I really liked the game.

Turns are out of the concept for this game, but it would be really ideal to have more forms of defense like full block and dodge, I just couldn't think of how to implement this in time — high art skill, low coding skill — I even made the octopus easier in the last patch by cutting half his health. I wanted players to find a way by experimenting with different skill combinations, in his case, you need the fastest skills since although he has less health than the turtle kaiju and has weaker individual hits than the other both, he still has the highest damage per second. Thanks for the feedback!

Pretty easy, even with the one life point lady I need to protect

Interesting concept, cool art, but I failed to judge them, or at least the last one where I was really unsure of what had happened

No pain no grain indeed

Much better, now all upgrades are very useful

Well done! The accuracy card is pretty useless in the late game, I would change it for one that adds an extra projectile

I tried, but only the first shot came out.

I lost it as soon as I unlocked the infernocore, standing on the star while in slow motion is a type of exploit, it's easier to see where the enemies are coming from, but if you think about removing this, add a card that makes the enemies slower Instead of just having a card to make the player faster, it benefits play styles like this where you stay in a single point but the hit rate is higher.

I only have 1 bullet or is it bugged? Do I need to reload?

Dude, their hitboxes are huge, I can't even get past 100 points

Muito fácil dbr, falei que tinha que por mais aliens kkkkkkkk, sucesso pra você meu bom!

É dificil passar de 50pts kkkkk, mas ficou legal SirShoe