first level, I didn't do anything unusual I believe, but I noticed that sometimes the boss twinkled, I don't know if he was supposed to do that every time he took damage, but certainly most of the time he didn't twinkle
Zero Scale
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Turns are out of the concept for this game, but it would be really ideal to have more forms of defense like full block and dodge, I just couldn't think of how to implement this in time — high art skill, low coding skill — I even made the octopus easier in the last patch by cutting half his health. I wanted players to find a way by experimenting with different skill combinations, in his case, you need the fastest skills since although he has less health than the turtle kaiju and has weaker individual hits than the other both, he still has the highest damage per second. Thanks for the feedback!
I lost it as soon as I unlocked the infernocore, standing on the star while in slow motion is a type of exploit, it's easier to see where the enemies are coming from, but if you think about removing this, add a card that makes the enemies slower Instead of just having a card to make the player faster, it benefits play styles like this where you stay in a single point but the hit rate is higher.